Archive for the Playstation 3 Category

The Pat on the back.

Posted in Playstation 3 with tags , , on July 2, 2008 by el1tevandal

The Playstation 3 got its 2.40 firmware update today which adds the trophies, that more or less are Playstation’s version of the Xbox live achievements. Apparently this is very appealing to a lot of people, but I for one really do not get it.

It feels as if I am getting a pat on the back from the game, letting me know that I’m doing “good” and here’s a little “prize”. I don’t understand how something that has no impact in the gameplay or helping me achiveve whatever goal I have set out for. I mean it’s not that big a deal since they don’t inhibit the gameplay experience either, but the fact that a lot of people go out of their just so they can get every single one of the achievements/trophies just bogles the mind.

Now if they actually provided you with some tangable rewards after compliting them, then I can see the merit in them, and the only case I have seen this being so is with Team Fortress 2, with the special achievements every class will eventually get, where you can get bonus weapons for each class. This is why I strongly feel that Valve is a true innovator and always thinks ahead with their products, even with something so simple, they (in my eyes) put people working behind the PS3 and 360 to shame, as they did with the creation and further development of Steam making it essentially what Games for Windows shoud’ve been.

In the end, if some usefulness isn’t incorporated into achievements/trophies I really do not see any value in pursuing them, and feel they are a complete waste of time.

Thoughts on MGS4 & Video Game Nostalgia.

Posted in MGS4, Metal Gear Solid 4, Playstation 3 with tags , on June 30, 2008 by el1tevandal

Yesterday I finished playing MGS4: Guns of the Patriots, and I have to say that Kojima provided the fans of the series with an ending that was deserving of the epic saga that he created. The ending really did give me a feeling of being an age old veteran who finally came at the end of his career.

From reading other blogs and listening to some podcasts that discussed the game though I found that not everyone shares the same views as me, a fan since the first MGS for PS One ( I have to admit that I have not played any of the original NES games). This post is not necessarily to argue any of those points, though I certainly disagree with them, its really just to express my own opinion on the topic as is usually the point of a blog in the first place.

One of the main shortcomings people found with the game is that the cut-scenes were way too long inhibiting on the gameplay. Though it is true that the cut-scenes were quite long (I am pretty sure the longest in the series), if one is at all familiar with the previous Metal Gear Solid games is that Kojima likes to tell heavily complex stories, and usually expresses this between the interaction of Snake/Raiden and the rest of the cast, which usually results in long conversations. This is, I feel, a necessity to a certain extent because the complex web of espionage opera that Kojima created, to flesh out characters and concepts essentially creating a sort of interactive movie. Although this might not be everyone’s cup of tea, if one accepts it and goes in to play the MGS series with this kind of mindset the games’ enjoyment elevates.

Another factors of the game which on a certain podcast was claimed to be gimicky, though not exactly expressed as a negative aspect, was the fact that Snake was old for MGS4 as to create a sense of logning for the original games and the advancements of video game technology throughout the years, all the while within the game the age factor was given an “irrational” explenation that *SPOILER WARNING* Snakes genetic code had been tempered with as an infant increasing his aging as to stop the possibilty of him turning against those who created him *END OF SPOILER*. I have to admit that I can see the argument of the old Snake being tied in with the fond memories of the original MGS, as it was expressed by the game at the beginning of Act 4 I think it was, but I am totaly fine with that.

Reminissing upon a video game, brought through the developers’ machinations, although arguably a gimicky thing to do, I feel is an excelent way for old fans of a series to think of the time spent in that particular game, bringing forth a nostalgia that might even lead to replaying that game.  This was the case for me recently about some other games as well, such as Diablo 3, and even before that Starcraft 2, when after hearing the announcements for these games I almost went out immidiately and bought the Battlechest bundles for those two franchises ( and propably will for Diablo 3). The aged graphics might be somewhat of a shock at first, but for me at least that goes away fast and I remeber  what got me hooked on the games in the first place. Very rarely some games are re-released with updated graphics, as was the case with the original Metal Gear Solid being released for the Game Cube under the title of Metal Gear Solid: Twin Snakes, with textures that mimiced those of Sons of Liberty for the PS2.

Regardless even though those are but two disagreemnts I had with some of the comments made about the game, they are the ones that stood out to me the most. All in all I think its an awesome game especially for gamers who are into espionage, and I think it did justice to the fans of the series, at least it did for me.

More TGS goodness! White Knight Story ‘TGS 07′ gameplay & cinematic video.

Posted in PS3, Playstation 3, RPG, TGS, White Knight Story, level 5 on September 20, 2007 by el1tevandal

A first look of level 5’s upcoming RPG for the PS3. The video posted before blew me away with the cinematic effects, but the fighting system seems pretty interesting and intricate even though it sounds simplistic at first.

Apparently according to Joystiq and 1Up the moves are by the press of one button, but the type of move or combo the character does is based on the position of your character so you have to watch for visual cues to respond accordingly, and based on that “loading circle” that keeps flashing at the corner of the screen.

The other thing that both sites mentioned was that you pre-create certain combo groups before hand, and can be viewed at the bottom of the screen.

Both of these ideas to me seem pretty innovative making fighting in RPGs a little more streamlined, and action oriented. Though it is doubtful how it is going to taken by classic turned based RPG fans, I feel that RPGs like the Final Fantasy series needed a revamp, and even though XII tried to do the streamlined thing the game was not as memorable.

Still I can see this game pulling it off as it seemed pretty smooth from that video, add the amazing graphical detail and it seems to me that the PS3 got its first huge gaming success.

On a side note…

Posted in PS3, Playstation 3, floding @ home on September 20, 2007 by el1tevandal

I would like to talk about a story which I found on Qj.net which involves folding at home. Even though the article focuses on the Playstation 3 and how many more people have participated through it, it has to be pointed out that one can participate in the program through their home PC.

I think it is a great way for the people at home to contribute to science by investing some of their computing time (or rather gaming time) to help promote this service, which can allow for research to be done on various diseases which are stated in the Qj.net article, but also include (but not limited to) Huntington’s, and Osteogenesis Imperfecta.

More TGS Goodness. The SIXAXES will Rumble!

Posted in PS3, Playstation 3, Sony, TGS, sixaxis on September 20, 2007 by el1tevandal

Both 1up.com and Kotaku, report that Sony finally introduced a SIXAXIS that will rumble. It has been a long time in the waiting for most PS3 owners and fanboys, and something which I never understood as to why it wasn’t incorporated in the first place. As far as their justification for excluding it claiming that it’s a previous generation technology, I have to agree with a statement made by Jeremy Williams in a podcast he produces, where he said that rumble technology is essential as is stereo in a sound system.

The one bit of disappointing news to come out from TGS about the PS3 is that home will be delayed until next Spring. According to the little article, Sony will not live up to its promise fro delivering Home during this year, but during the keynote they never said anything about delaying the beta which is supposed to be available later this fall. I have been looking forward to this for some time, since I really think that the PS3 needs a community network as to attract more people to it, much like LIVE did for Microsoft and the 360. So this might hurt the PS3 this coming holiday season, though they still need that killer game that will sell units, since Lair proved to be a disappointment and Heavenly Sword though good it didn’t live up to the hype and exposure it got.